I hope you're all well!
I just thought I'd update you all with what is happening with Defending Lydia Collier v.0.13, and explain more why it is taking longer than some of the other updates.
Firstly, everything is going very well development wise, I've completed roughly 2000 renders so far, and could drop the biggest ever update size wise tomorrow, but there's a lot more that actually needs to be done before v.0.13 is perfect as I imagine it.
As you may or may not know, Defending Lydia Collier's final update is v.0.16, it isn't going to be a game that runs on constantly forever, it does have an end in sight. Because of this, I'm trying to put as much as possible into each update so they're really fulfilling, and when the game is finished it will be everything I imagined it to be when I set off with this venture.
That means Defending Lydia Collier v.0.13 is going to be enormous, size wise this update is going to be bigger than the entire game's development from v.0.1 up until v.0.9 (which were released from July 2019 through January 2021). I'm expecting the update to end up in the 4000+ render range when it is finally completed.
That's the simple reason it is taking so long, if we look at v.0.12 it took two months and was 1500 renders in total, well Bimbo Steph's path is going to be over 1000 alone, and I plan on giving significant content to every single major character this update.
This is also where Vanessa and Ellie's split paths romantically begin, much like Steph's two paths, these two will have wildly different futures depending on what you want them to be like.
There's no problems or anything with Development, the cause of the increased length of time is simply that the update is going to be bigger than anything I've ever released before, and not just by a few hundred, by a few thousand.
I'll try and update this weekly so you can see how close we're getting, the good thing with this update from now on though, is that a lot of the environments are now built. Vanessa's environment is done, we're on the island, Ellie's house was built for the last update. So these paths will be quicker to render. Whilst there have been some new environments built (I've attached some of the "High Street" I've been building (you may or may not have seen these before), I'm really trying to make a "unique" feel for the game so I've been building some really unique places that you'll never find anywhere else in the 3D Game universe and I'm quite proud of them) all I have to do now is build Lydia's new home and finish building the new restaurant. Then we'll see the render counts going up even faster because the entire thing will be posing and lighting and rendering, rather than customising textures, building locations etc.
A Unique Clothing Store
Thanks for all the new and continued support! It enables me to continue working on this as my full time job, so really thank you! The support I've got here is the reason I've not gone straight onto the next stage of Legal Studies and got a desk job somewhere, and stopped to instead consider this as a career, so it really means a lot as I really enjoy doing it.
Make sure to join the Discord if you haven't already, I'm very active there and show a lot of previews and you have unique roles attached to your subscription if you're a supporter (shoot me a DM with your email as I have to link the website and Discord manually). I'm also very open to suggestions (there's a room there for them) and constructive criticism from everybody.
As I'm nearly done with the Technical Side of things, so there will be a Beta Test available soon for the new computer system so keep an eye out if you are interested in that as I'll announce it when I'm done and its a great chance to give some feedback before I put it into the game if it is something you've disliked before.
Thanks again for all the support!